February 28, 2010
Over the last few days I have taken part in a
about developing a game in a
weekend. I've taken this opportunity to test the game-play around the concept
of high and low tide of the coopordie2 acid sea.
This project was made with
game engine and the
I've spent approximately 14hrs on the software and the result is a playable
mini game. With a few enhancements and a little more "terraforming", I think
it could be fun
I will probably take another week-end to fine-tune the game, create a fun map and
maybe add an online high-score storing system.
February 12, 2010
"Character Animation Tips & Tricks" demo
showed at Unite 2009 has been improved and turned into a small game. It was
released yesterday on the Unity Technologies
as both a playable demo and a downloadable project folder with code source.
It shows a range of animation techniques such as realistic foot placement,
procedural aiming and head turning, and how to smoothly turn procedural adjustments
on and off while reloading.
This demo shares a lot of ground with the character management of coopordie2. I've
already implemented procedural aiming and head turning from the same base code.
But the locomotion system with feet placement could probably be a nice improvement.
Showing how Unity developers have implemented the whole thing will also be
I will have to fully understand all these animations tricks and their modeling
implications when the time comes to contract a freelance 3D modeler for the main
character of coopordie2.