Pat AfterMoon
Hobbyist Game Dev.
Bio Links

Unity 3D
Game Development
2014 Connected Pylons 2011 prototype Online Demo
(December 1, 2011)
2009 prototype Forum

GPL Quake
Mod. Development
My favorite tools COOP or DIE
for Quake2
Forum QuakeSrc Index Tremulous bots

© Copyright 2001-2014
Pat AfterMoon

Hobbyist Game Developer: Pat AfterMoon's blog

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August 30, 2014

Connected pylons: LD#30 Compo post mortem

Here is a post mortem for my LD#30 Compo entry: Connected Pylons.
It was my first Ludum Dare contribution. Here in France, the start time was Saturday 3am, so Wednesday, I decided to go to bed early for being in fine fettle. After wake up, I've looked at the theme and... damned no inspiration! I took my breakfast, no inspiration. I went for a walk in the woods near my home, no inspiration. I searched "connected worlds" with Google and Google image, no inspiration.

Finally, I gave up. At last I decided to use my time for fun and create an old school puzzle/arcade game.
And then, inspiration come, it was 4h after wake up!

At first, I created an empty project with Unity3D and put some cubes and spheres to visualize the concept.
The green player will have to push cubes to create a connection between an enlighten pylon and a dark one, and then the newly enlighten pylon will connect the player to the next world (level). If I have enough time, I'll implement bad red guys.
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January 20, 2014

Porting the Pathfinding Unity Mecanim example to A-Star

Ground vehicle in action While working on my project, I've looked at Mecanim for the animation of my AI agents. Here is my first try at using Mecanim with Aron Granberg A* Pathfinding Project.

step 1 : Take the "Nav Mesh Example" scene from Unity Mecanim Example Scenes.

step 2 : Import the free version of Aron Granberg A* Pathfinding in the project, and add a A* Pathfinding graph. For my test, I've used the version, and I've added a GridGraph of 160 x 120 with a node size of 0.4 and with a center at 0;0;0.

step 3 : Create a script named AgentAStar.cs with the code linked.

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