Pat AfterMoon
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February 28, 2010

a Unity mini game in a weekend

Over the last few days I have taken part in a French event about developing a game in a weekend. I've taken this opportunity to test the game-play around the concept of high and low tide of the coopordie2 acid sea.
This project was made with Unity game engine and the FroGame ProtoPack. I've spent approximately 14hrs on the software and the result is a playable mini game. With a few enhancements and a little more "terraforming", I think it could be fun wink
I will probably take another week-end to fine-tune the game, create a fun map and maybe add an online high-score storing system.

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