november 3, 2003 "Hell has finally frozen over ... It's the 1.10 patch !"
So, I must admit that my Diablo2 HardCore addiction has restarted. It will
probably be solved by reaching the rank of Guardian, or maybe by slaying the
new Uber Diablo spawned during the World Event ...
Don't worry, AfterMoon development will restart soon ;)
october 20, 2003
The development of the AfterMoon project continue and a new step was
reached with the first test of the GameLaunchPad.
The GameLaunchPad is an auto-update tool, and if you have ever played a
MMOG you know why it is really needed. Take a look
for more info.
september 16, 2003
The 0.4 release of COOP or DIE
with KMQuake2 inside is out. You can grab it on the download page.
Feel free to post any feedback related to this version
september 8, 2003
The last COOP or DIE
champion is named
and come from Polend. He has beaten the entire classic Quake2 game with 1 life !
Knighmare has released the version 016 of his KMQuake2 engine. Read
and be prepared for a new release of
COOP or DIE
august 20, 2003
During this summer the development of
COOP or DIE has
progressed slowly. I have also taken a look to the 3D application
and started to write an import/export script for Quake2 MD2 models. *** Updated february 1, 2005 : Here are 2 version of the unfinished script :
25 june version,
24 july version.
But if you search for a Blender MD2 importer/exporter, you better have to look at this
web site. *** Psychospaz has released a new version of his Quake2 engine
But the most important information for the future of my projects is the
Lazarus GPL confirmation
by David Hyde, and the Knightmare work on his
engine/dll modification. KMQuake2 is an eyecandy Quake2 engine with a modified dll that has
, CTF and ACE bot all merged.
My choose is 90% done and the next release of
COOP or DIE
will probably be based on KMQuake2 "engine + dll".
And with the Lazarus "inside", be prepared to some new experience, I say no more ... ;-)
june 23, 2003
There is a new
COOP or DIE
who has beaten the entire classic Quake2 game with 1 life !
The COOP or DIE
players community is currently under an invasion from Poland and more precisely from
I want to say "welcome" to all these Polish, it is always a pleasure for me to see
players from all around the world.
june 16, 2003
The new inventory dataset management system for
COOP or DIE
is now available since 5 days. The are also some news teleporters in the StartMap, one for
the good old "punishment" map, and one for the
I also want to excuse me for all the news players since the 5 last days who have attempted
to register an account on the COOP or DIE website, there was a bug in the register form, but it is now corrected.
may 26, 2003
The Crash n Massacre mission (created by
is now more accessible, I suggest you to visit the mine entrance of
COOP or DIE ... :D
The limit of 600 registered accounts for
COOP or DIE
has beeen reached today ... Cool !
may 23, 2003
Today I have enhanced the worldserver side code of
COOP or DIE.
Now only the 20 most recent dead body are displayed in game, sorry but you death too much :D
But all the data stay stored in the database (name, map, coordinate and cause of death).
This will be a precious statistic for the mappers of future new missions.
may 12, 2003
The 0.3b release of COOP or DIE
is out. You can grab it on the download page.
This is an intermediate release with some bug fix and little enhancement.
The size limit for XmlRules files
has been increased, so now secrets missions created by
can be supported. There are also some little new enhancement like the persistance of death body.
The new teleporters for additionnal missions will be added laters, but it will be a worldserver side patch,
no download needed, you will see them soon.
may 2, 2003
Since 1 month I'm really busy with my real life, and the next release of
COOP or DIE
progress slowly. But I will probably have most time in 1 week or 2, so stay informed ;)
I can already announce that the next release will have support for the stench serie, a recent
PlanetQuake map of the week,
The Huge harddrive.
I will also work for a french team who develop a promising standalone game using
I will integrate a WorldServer in their game.
I also want to congratulate
who have recently beaten the entire Quake2 game in challenge mode, like he said himself :
"YEAAH !!! CHILE RULZ ! "
april 25, 2003
Some new monsters have been added to the "Outer base" and the "Installation" maps of the first mission.
who have created the additionnal
march 23, 2003
Today I've realeased a small modification of the Quake2 engine with a fix for the
WSAECONNRESET bug under MS-Windows XP. In addition, the ping of servers is displayed in the
"multiplayer / join" menu.
You can download the binary
and have the source of the bug fix
february 26, 2003
The first release of
is available, read more about it in the
I'm afraid that we this new tool it will easy to add tons of monsters in the
COOP or DIE maps :D
february 25, 2003
There is more than 170 gamers who have played on the WorldServer during the last 15 days.
It's a really enjoyment, and it will probably change a little my plans for the futur.
The WAR AGAINST THE CYBORGS
project will start later.
I will continue to enhance
COOP or DIE and particulary
work on extensions like new missions and new monsters on existing maps.
I have already started to work on a tool for easily create
files, based on entities from a *.map file created with a standard map editor.
There are tons of possibilities, so don't be surprised if someday you are attacked by a Strogg ship that rush at
you for drop his bombs on your face ;-)
february 23, 2003
There is now one week since
COOP or DIE
Mod of the week on PlanetQuake.
There is more than 300 players who have registed an account.
Every day, at every hour, some cool cooperative party are played on the WorldServer.
Four peoples have already beaten the entire game and slayed makron without dying !
I have started to add monsters and modify items repartition for a challenging gameplay.
Some mappers have started to work on new missions pack for
COOP or DIE, and there
is also some new secret maps under preparation.
In return for all these good news, I imperatively need to SLEEP ;-)
february 5, 2003
The source code of the 0.3a WorldServer version is now available on the
january 30, 2003
The 0.3a version of the WorldServer is available again, a bug has been corrected. It wasn't a "end of unit"
bug like I primary think, but a Quake2 bug about cooperative mode and saved game (occur when you return to
a previously visited map). I will probably post something about this subject in the QuakeSrc forum.
january 29, 2003
The 0.3a version of the WorldServer for
COOP or DIE with
the Challenge Mode
and the new StartMap is available on the
download page. The source code will
be available very soon, I only need to finish some readme and changelog
january 14, 2003
He he he, today by inspecting the referers in the statistics of my website I've discover a secret website.
It's a very interesting one, and it make me very happy. But I'm sorry, actually, the only thing I can tell you is
it's WorldServer related, and it's very promising. Hey GhostFace,
blame me if I tell too much ;-)
january 10, 2003
I've just finished the single player campaign of
today. And the only thing I can tell you is :
GO GO GO,
and play this game.
It is a very good game based on the Quake2 engine, and it is a standalone package : you don't need Quake2 for playing it !
These little martians are so funny, and all the feeling of the game is really good :
nice work John :-)
january 5, 2003
The betatest of the the Challenge Mode
is near completion. The new PreGame and StartMap maps are also OK.
But before the release of the 0.3a version of
COOP or DIE,
I will work a little on the WorldServer error management.
Here are some statistics related to the 0.3 version, since october 25 2002 :
Number of WorldServer request : 12081
Average time of play : 67 h
just for the fun, number of monsters slayed : 12117 ;-)
Soldiers : 4531
Parasites : 410
Chicks : 146
Makrons : 45 ... etc
Number of communications errors reported : 184
so approximatively one error every 20 minutes !!
Invalid HTTP header : 139
Can't create socket : 18
Other errors : 27
Some of these errors are due to an internal bug that will be corrected with the next version.
A lot of others errors could probably be removed with a better retry system. I will enhance
this before the next release.
january 2, 2003
The first draft of
the Challenge Mode will probably be available during the next week-end. You can see here a screenshot of the new startmap.
Teleporters for each mission will be available step by step, after goals been reached.