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Pat AfterMoon

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December 30, 2012

Acid Islands: back to roots

Ground vehicle in action
Finally, after a year mainly busy with my IRL job, after hundreds of hours spent (wasted) playing Diablo 3, Orc Must die 2 and World of Tank, and after abandoned experiments, I took over the development of my Acid Islands game project to the roots.
So, I'm back to a flying vehicle armed with a set of classic weapons (blaster, machine gun, missiles, etc...). The goal remain the defense of a mine shaft against waves of enemies emerging from the acid sea.
I'm actually working on AI and path finding for the enemies, and I'm testing the NavMeshes feature of Unity3D.


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