Pat AfterMoon
Hobbyist Game Dev.
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Unity 3D
Game Development
2014 Connected Pylons 2011 prototype Online Demo
(December 1, 2011)
2009 prototype Forum

GPL Quake
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for Quake2
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Pat AfterMoon

Hobbyist Game Developer: Pat AfterMoon's blog

August 30, 2014

Connected pylons: LD#30 Compo post mortem

Here is a post mortem for my LD#30 Compo entry: Connected Pylons.
It was my first Ludum Dare contribution. Here in France, the start time was Saturday 3am, so Wednesday, I decided to go to bed early for being in fine fettle. After wake up, I've looked at the theme and... damned no inspiration! I took my breakfast, no inspiration. I went for a walk in the woods near my home, no inspiration. I searched "connected worlds" with Google and Google image, no inspiration.

Finally, I gave up. At last I decided to use my time for fun and create an old school puzzle/arcade game.
And then, inspiration come, it was 4h after wake up!

At first, I created an empty project with Unity3D and put some cubes and spheres to visualize the concept.
The green player will have to push cubes to create a connection between an enlighten pylon and a dark one, and then the newly enlighten pylon will connect the player to the next world (level). If I have enough time, I'll implement bad red guys.
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