November 5, 2011
This weekend, there was a special event on the French website
In short, it was a sort of speed gamedev session. Every developer who wants to
participate creates a game during the weekend. We chat with other developers
and we release our work before Sunday at midnight.
It is the same type of event I attended last year:
a Unity mini game in a weekend
This year, in place of using engine, tools and assets to create a mini-game from scratch
in a weekend, I've used my existing game to create a new feature in a weekend.
The new feature is the acid sea, and I have implemented the tides. The aliens
can hover more rapidly on the sea and they are immune to the acid. The gunship
is damaged if it touches the acid and is hurted just by flying over it.
Let's try it!