Pat AfterMoon
Hobbyist Game Dev.
Bio Links

Unity 3D
Game Development
2014 Connected Pylons 2011 prototype Online Demo
(December 1, 2011)
2009 prototype Forum

GPL Quake
Mod. Development
My favorite tools COOP or DIE
for Quake2
Forum QuakeSrc Index Tremulous bots

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Pat AfterMoon

Hobbyist Game Developer: Pat AfterMoon's blog

December 30, 2012

Acid Islands: back to roots

Ground vehicle in action
Finally, after a year mainly busy with my IRL job, after hundreds of hours spent (wasted) playing Diablo 3, Orc Must die 2 and World of Tanks, and after abandoned experiments, I took over the development of my Acid Islands game project to the roots.
So, I'm back to a flying vehicle armed with a set of classic weapons (blaster, machine gun, missiles, etc...). The goal remain the defense of a mine shaft against waves of enemies emerging from the acid sea.
I'm actually working on AI and path finding for the enemies, and I'm testing the NavMeshes feature of Unity3D.