Pat AfterMoon
Hobbyist Game Dev.
Bio Links

Unity 3D
Game Development
2014 Connected Pylons 2011 prototype Online Demo
(December 1, 2011)
2009 prototype Forum

GPL Quake
Mod. Development
My favorite tools COOP or DIE
for Quake2
Forum QuakeSrc Index Tremulous bots











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Pat AfterMoon

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Hobbyist Game Developer: Pat AfterMoon's blog




August 5, 2012

Acid islands: Ground vehicle experimentation

Ground vehicle in action Ground vehicle paused
These days I've experimented my Acid Islands prototype with a wheeled vehicle. Being on the ground imply to manage obstacles and paths. The player is also more inside the fight, mobbed by ground enemies and surrounded by flying ones. Compared to a flying vehicle, it opens a lots of interesting gameplay possibilities.