Pat AfterMoon
Hobbyist Game Dev.
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Unity 3D
Game Development
2014 Connected Pylons 2011 prototype Online Demo
(December 1, 2011)
2009 prototype Forum

GPL Quake
Mod. Development
My favorite tools COOP or DIE
for Quake2
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Pat AfterMoon

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Hobbyist Game Developer: Pat AfterMoon's blog




August 1, 2011

One week fulltime

This year I've dedicated near one week of my holidays to my game project.
MyProject2011: energy and ore on the mineshaft MyProject2011: shield on the mineshaft
My goal was to release a decent playable demo with a real goal. First, I have added the management of energy and ore between the headquarter and the mine shaft.
Second, I have added the management of the mineshaft's shield and the ore production, using energy.
At last, I have added a first wave of enemies, air and ground based. They try to destroy the mineshaft and eventually you if you try to thwart them wink
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