Pat AfterMoon
Hobbyist Game Dev.
Bio Links

Unity 3D
Game Development
2014 Connected Pylons 2011 prototype Online Demo
(December 1, 2011)
2009 prototype Forum

GPL Quake
Mod. Development
My favorite tools COOP or DIE
for Quake2
Forum QuakeSrc Index Tremulous bots

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Pat AfterMoon

Hobbyist Game Developer: Pat AfterMoon's blog

August 1, 2011

One week fulltime

This year I've dedicated near one week of my holidays to my game project.
MyProject2011: energy and ore on the mineshaft MyProject2011: shield on the mineshaft
My goal was to release a decent playable demo with a real goal. First, I have added the management of energy and ore between the headquarter and the mine shaft.
Second, I have added the management of the mineshaft's shield and the ore production, using energy.
At last, I have added a first wave of enemies, air and ground based. They try to destroy the mineshaft and eventually you if you try to thwart them wink
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