Pat AfterMoon
Hobbyist Game Dev.
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Unity 3D
Game Development
2014 Connected Pylons 2011 prototype Online Demo
(December 1, 2011)
2009 prototype Forum

GPL Quake
Mod. Development
My favorite tools COOP or DIE
for Quake2
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Hobbyist Game Developer: Pat AfterMoon's blog




May 22, 2011

Development roadmap

My development roadmap for 2011 is formally done. The goal is to implement all main features even if graphically, it ends with just a blue cube who fight against some red spheres biggrin
What is planned for this year will look like a Protopack demo. I don't want to be tempted by losing too much time with the graphical aspect. To have an homogeneous set of 3D content, I've only removed existing textures on my pre-made 3D models and replaced them with quickly made Protopack style textures.
The main page for this project is here: myproject2011.
It is a sort of "change log" I will update every time I'm releasing a new version. Each release will be described by a short text and illustrated by a video.
An online demo of my Work In Progress with the latest version will be available here: WIP-Demo.
I need your feedback to adjust my target and your encouragements for staying motivated. So I count on your comments.
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