Pat AfterMoon
Hobbyist Game Dev.
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Unity 3D
Game Development
2014 Connected Pylons 2011 prototype Online Demo
(December 1, 2011)
2009 prototype Forum

GPL Quake
Mod. Development
My favorite tools COOP or DIE
for Quake2
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Hobbyist Game Developer: Pat AfterMoon's blog




October 10, 2008

Playing with HTTP and content update in doom 3

The first result of my "DOOM 3 exercise" discussed at the Doom3world forum was pointed by PlanetQuake on a news item and a picture of the day.
This example demonstrates the use of an RSS feed and Doom 3 GUI for displaying the PlanetQuake news in-game. Interaction between a game and a website is my hobby horse. In fact, doing it with the DOOM 3 SDK was easier than expected, as all the necessary API was already available.
Of course it's only a first step. Like Doom 3 content files are mostly text based (maps, script...) I'm currently investigating a diff/patch method generated in PHP from a webserver: A WorldServer like COOP or DIE for Quake2 and a login/account system are on my todo list.