Pat AfterMoon
Hobbyist Game Dev.
Bio Links

Unity 3D
Game Development
2014 Connected Pylons 2011 prototype Online Demo
(December 1, 2011)
2009 prototype Forum

GPL Quake
Mod. Development
My favorite tools COOP or DIE
for Quake2
Forum QuakeSrc Index Tremulous bots

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Pat AfterMoon

Hobbyist Game Developer: Pat AfterMoon's blog

August 22, 2009

COOP or DIE 2, Unity 3D, Solo Scrum: let's go!

Here it is, I have been working seriously on a COOP or DIE 2 prototype for the last two months. For this new project I would like to experiment an agile approach like the one described by Peter Bell in his Solo Scrum article. I'm completely new to Scrum, but I could probably become familiar with some of its concepts by using it for this spare time activity. So, it is a game prototype planned to be developed from July to December 2009 at an average of 10 hours per week. I think I have defined the prototype as something basic and doable. The tools are chosen and most of the art content has already been acquired. I have firstly written a user manual which explains most of the elements. I have also written a first draft of product backlog and sketched the first 3 sprints of 2 weeks each. I'm currently running the third sprint.

I have started a sub-site dedicated to this project: MyProject2009

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