Pat AfterMoon
Hobbyist Game Dev.
Bio Links

Unity 3D
Game Development
2014 Connected Pylons 2011 prototype Online Demo
(December 1, 2011)
2009 prototype Forum

GPL Quake
Mod. Development
My favorite tools COOP or DIE
for Quake2
Forum QuakeSrc Index Tremulous bots











© Copyright 2001-2014
Pat AfterMoon

 CopyrightFrance.com
Copyrightdeposit.com






Hobbyist Game Developer: Pat AfterMoon's blog




September 5, 2007

Tremulous, compilation tools, Code::Blocks ...etc

I'm back from holidays, and ready to take an inside look at the Tremulous bot framework made by andi christ (cyr). After a first start with my habitual tool Microsoft Visual Studio, I have chosen to follow the majority of tremulous developers and modders. I have switched to the GNU compilation tools.
Using MinGW and MSYS for compiling the source code of Tremulous wasn't difficult with the help of this guide. But I would like to retrieve the same level of comfort I was used to with my previous IDE. By the way, I have tried Code::Blocks, and be very happy of it.